Step 1. Create all animation of characte










Step 2. Create animation in XML
<?xml version="1.0" encoding="utf-8"?>
<animation-list xmlns:android="http://schemas.android.com/apk/res/android"
android:oneshot="false" >
<item
android:drawable="@drawable/monster0"
android:duration="250"/>
<item
android:drawable="@drawable/monster1"
android:duration="250"/>
<item
android:drawable="@drawable/monster2"
android:duration="250"/>
<item
android:drawable="@drawable/monster3"
android:duration="250"/>
<item
android:drawable="@drawable/monster4"
android:duration="250"/>
<item
android:drawable="@drawable/monster5"
android:duration="250"/>
<item
android:drawable="@drawable/monster6"
android:duration="250"/>
<item
android:drawable="@drawable/monster7"
android:duration="250"/>
<item
android:drawable="@drawable/monster8"
android:duration="250"/>
<item
android:drawable="@drawable/monster9"
android:duration="250"/>
</animation-list>
Step 3. Create the layout activity_main.xml<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
android:background="#FFFFFF"
tools:context="com.ssaurel.animationsprite.MainActivity" >
<ImageView
android:id="@+id/img"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:background="@drawable/run_monster" />
</RelativeLayout>
Step 4. Run animation on class Main_activity.classpublic class MainActivity extends Activity {
private ImageView img;
@SuppressLint("NewApi") @Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
img = (ImageView) findViewById(R.id.img);
img.post(new Runnable() {
@Override
public void run() {
((AnimationDrawable) img.getBackground()).start();
}
});
}
}
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